Final Fantasy Agni's Philosophy: Excellent demo of Square Enix

Final Fantasy Agni's Philosophy: Excellent demo of Square Enix

Technical demonstrations can be impressive at first, but better still when they finally come to the games. The following demo of Square Enix does not reveal the platform used, or if the technology involved here will actually be available in a final product, but one thing remains the same: If they can make a game with animations in real time as you see below in Agni's Philosophy, the next Final Fantasy will likely come to market much to discuss.

Although there were few expected news about the PlayStation 4 at E3 2012, both Sony and some developers have shown that the PS3 much fabric is left to cut. One of the first signs came in the form of KARA project , then have amazed us with Quantic Dream Beyond: Two Souls , and it would be crazy not to mention The Last of Us. But people also went through Square Enix's E3 2012, and were not empty-handed. We have crossed swords with a technical demo of them in the past, but what will then not only seeks to expose the level of detail they have achieved, but also serves as a "window" for what could in future become a new title of the Final Fantasy series. Delete the line that divides a pre-rendered scene and a real-time animation is not easy, but Square Enix is approaching, a lot.

It seems incredible, but what matters least in Agni's Philosophy, at least for now, is his story. We can clearly see a priest invoking a kind of dragon, and naming the pact between the two kingdoms, when a group of men equipped with what might be called conventional weapons start shooting. One of the acolytes who protect the priest is Agni, very beautiful in every point of view, who ends up escaping from intruders only to be rescued by the dragon above. The idea of a girl riding a dragon is by no means original, but the graphics quality is formidable. Both the physical and the particle system are excellent, and beyond certain passages of "not so high" resolution in the textures, the end result is fabulous.

The contrast between magic and technology is worthy of the Final Fantasy universe, hence the possibility of Agni's Philosophy can become a dedicated title.

The tendency to take the animations in real time to a quality level similar to pre-rendered scenes are becoming stronger, and definitely opens the door to "another class" content. What do I mean? I have read several comments about the trailer for Beyond: Two Souls, and one that has been repeated enough is "like a movie." Not sure what time it is not possible to distinguish between a movie and a video game, and maybe the technology behind Agni's Philosophy is several years into the future, but it is something that is coming. The cinematic content in games continues to grow and become more actors display their talents to bring life to digital characters. Final Fantasy and passed twice through the film. Maybe they want to try again ...?

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E3 2012, Batman Arkham City is one of the first Wii U games

E3 2012, Batman Arkham City is one of the first Wii U games

During the conference, Nintendo has taken place this afternoon at E3 2012, and which has shown some of the launch titles for its next home console, Wii U , we proved that Batman will be one of its main attractions. The Dark Knight Wii debut in U with the game Batman Arkham City: Armored Edition, intended as one of the first titles of the new console from Nintendo (which by the way the company has reaffirmed its commitment to bring it to the final sale year) that maximizes the capabilities of their command-tablet allowing the user to play one way, the less novel, see if also effective.
Batman Arkham City wii or 01
The first noticeable difference with the Batman: Arkham City of PlayStation 3, Xbox 360 and PC, is the possibility of using the Wii Remote U and 6.6 inches of screen to access the different menus of the game without having to pause the game. Generally, in games, if we want to equip your character with a specific weapon, armor or make change other strategic changes, we must pause the game to carry out such changes, and his command U Wii, Batman may carry After your changes as often as you want without having to stop, thanks to rapid access to their inventory as well as being able to view the map. Here we show the full video of Batman Arkham City: Armored Edition has been seen at the conference Nintendo.
Batman Arkham City wii or 02
Apart from access to the menus, we have seen that the player can use the Wii Remote to launch U "Batarang" moving as it progresses towards its goal to hit the mark. At the time of planting bombs, we can use the extra screen Wii GamePad for synchronizing the explosions once we have all fixed charges. We may also use the screen on the remote to scan the area in which we meet and determine the presence of enemies, all as we say, without stopping at any time the main action of the game. Access to the biographies of all the characters will be another possibility that can be done from the command.
Batman Arkham City wii or
As the graphs the game, we can not say with certainty that quality is less noticeable in larger versions for consoles. The truth is that although U Wii does not have as powerful as Xbox 360 and PlayStation 3, Batman Arkham City: Armored Edition has a decent quality graphics that could be compensated in case they are finally somewhat lower, with the dynamism and excitement that promises a new way to play. We leave you with no more aa video presentation of Batman Arkham City: Armored Edition, which has been seen at E3 2012 to judge yourself if the news that Wii offers U fall short of what you expected from Nintendo.

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Wii U at 1080p, gamepad battery lasts 5 hours

Wii U at 1080p, gamepad battery lasts 5 hours

The last conference of E3 2012, Nintendo's , over, and now we know the odd more data about the hardware that makes up the new Wii U . Available at Christmas, this console can play not only 1080 but also 1080i, 720p, 480p and 480i through HDMI, Wii D-Terminal, Wii Component Video, RGB Wii, Wii S-Video AV Stereo AV and Wii.

On the other hand, the heart is composed of multi-core IBM processor, but do not know how many, and a Radeon GPU, also knowing which model. It uses internal flash memory, supports SD cards and USB external storage. It also has a bay for optical discs for Wii,

The backward does not stop there as she continues to Wii accessories, as we saw during the conference, with the possibility to connect up to four Wii Remote (or Wii Remote Plus), U Wii Controller Pro, Nunchuk, Classic Controller and Wii Balance Board. Do not forget that, of course, we can have up to two U Wii GamePads operating simultaneously.

Speaking of Wii GamePad U, has unveiled the battery life, ranging from three to five hours depending on the brightness that we put to the screen, charging completely in two hours. It weighs 500 grams., Has an LCD screen 6.2 "16:9 and stereo sound. It also supports NFC and includes vibration, microphone, gyroscope, camera for videoconferencing and a stylus.

Finally, contemplate your connection capabilities IEEE 802.11b/g/n WiFi, four USB 2.0 (two front and two rear), six-channel audio output via HDMI or analog AV Multi Out. If you want to support our job please visit our links, we have a lot of offers for you, if not you can also visit our Top 10 past articles

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