Trailer for 'Tekken Tag Tournament 2 Wii U Edition'

Trailer for 'Tekken Tag Tournament 2 Wii U Edition'

After a stint in PS3 and Xbox 360 under the name of 'Tekken Tag Tournament 2' , Namco Bandai has about Wii U debut with 'Tekken Tag Tournament 2 Wii U Edition', full version, especially wildest, the famous wrestling tournament of the equally popular series 'Tekken'.

The Nov. 30 hit across Europe with the Wii U being, without doubt, the most striking titles an initial catalog more powerful than we are used to a console output. Although half of them have left for months on other platforms, the way things are. But contrary to what most of you might think, this will not be a simple adaptation, but apparently improve for months in PS3 and Xbox 360 exclusives bringing several to consider. Does the principal? Tekken Ball The hilarious way . That and the colorful costumes motif Mario, Link and company flavored with mushrooms beings we become giants.

One can not take seriously the 'Tekken Tag Tournament 2 Wii U Edition', but make no mistake. Saga 'Tekken' never been taken seriously. Always been characterized by a great sense of humor, and no signs of change in this regard. And I well I'm glad.

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15 things you should know about the new Wii U

15 things you should know about the new Wii U

It took a few years to get a successor. But already here. The current Wii from Nintendo will be replaced on 30 November for a new game console. A successor called Wii U finally gives way to high definition and a new generation of social games. An entertainment system that aims to revolutionize the way we play with the console and interact with television, thanks to the design of your remote control, called GamePad.

Seeing the excitement that created the console and the initial success that both stocks worldwide as the first hours on sale in the United States has had, it would not be surprising that a Wii U in Spain and more with Christmas the door of the corner, is a rather complicated task. In this article we will highlight 15 key points that will interest you to know about Wii U, whether you booked the console, as if you're one of the many undecided and are thinking about the possibility of buying it, as if you have decided to give away this Christmas.

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1. The console has had overwhelming success of reserves worldwide and today it is very difficult to get a place to grab a Wii U. Obviously if we go to sites like eBay or online stores sales to third parties, we can buy a Wii U although possibly well above its official market price. That is, prices that range from 400 to 500 dollars or more. The seller put the price you want and the buyer decide if it is worth paying the price or wait to get one in store.

2. Queuing is another option to buy a Wii U on launch day or shortly thereafter. That is, the stores will receive a certain number of returns and customers who choose not to buy the console. This is the right time to buy the Wii U without being booked. Everything happens for watch and passed through different stores to find out their plans.

3. Nintendo has promised that it will have sufficient units of Wii U to supply the market, you may not be the first day or the first week, but the company claims as it did with the first Wii console replenishments will arrive during parties.

4. The Wii U is not a complement improved compatibility offered by the Wii with the Nintendo DS. While the new device has the soul of the DS, while the laptop user have both screens in the game and can only play himself, with interactive adventures Wii U charge another meaning, taking into our hands a powerful system that will Involve several people in the same room.
5. Wii U Wii is not just a novelty incorporating a command-tablet. Buyer you decide to have the console should be clear that while the system continues to support motion controls, the interior is totally different. This is the first high-definition console in Nintendo's history and that will be noticed much in the quality of their games. This will make the player accustomed Wii experience a thrilling visual field to match the Xbox 360 and PlayStation 3, where titles like New Super Mario Bros U are sparkling.

6. Surely soon Wii U will be the target of thousands of visual comparisons between games and the Xbox 360 or PlayStation 3. Before that happens, those who have been lucky enough to try some Wii U games on consoles existing Sony and Microsoft, claiming that Nintendo's new console is on par. One example is found in the version of Batman: Arkham City for Wii U, as the media have been able to test that claim that even visually improved version of Xbox 360. Anyway it is an adaptation of a game that has one year old, so it is still early to know how much give him the new system, although it should be noted that this bodes well, considering that the new platforms usually need several years to show its full potential .

7. U Wii games for now only support one GamePad and now Nintendo will not sell another additional driver separately. Much speculation in this regard, although the company later confirmed that Wii U will support two controllers with compatible games.

8. All models of Wii U, both basic as Deluxe, will come with an HDMI cable and HDMI only. Although the console has component output continues to integrate (a standard which came into operation 60 years ago.) Nintendo can boast of bringing to market the first video game console that completely ignore the typical wires red, white, yellow, green and blue, assuming that an overwhelming majority of the holders of a Wii U's connected to a TV via HDMI.

9. Wii U will be sold in Basic and Deluxe models. The first costs $400  while the latter is priced at $380 s. These 50 euros difference justified are unnecessary because the Deluxe model includes launch games, 32 gigabytes of internal memory (compared to 8 of the basic model) charging cradle for Wii U Game Pad, and a Wii console support U. When purchasing the console, the player should think whether it is worth or not save those $80 .

10. The Wii U can play their old games on the new Wii system, and to make the most of peripherals for games purchased as shotguns, pistols, rackets, fishing rods and more. However, contrary to what Sony did for the PSX and PS2 games on PS3, Nintendo has not announced plans to improve the visual quality of these games, so it will be just as they were in our old Wii.

11. Nintendo has released Wii U achievements in their games. While developers are free to incorporate achievements and scorecards in their titles, Nintendo does not offer any comprehensive tracking system to see the games you have completed or achievements, ie we can not see or compete with other players to see who got the greatest achievements. Wii U releases the player of this slab and return to the old tradition of simple love to play for the games.

12. The U Wii games are more expensive than the Wii, while the new console will have an average cost of 60 euros, the average of the veteran Wii is $80 .

13. The GamePad Wii U can be used as a remote control for your television. Nintendo has put a button on the right side of the GamePad, which when pressed displays a touch overlay that lets you change channels, access the guide as up and decrease the volume and other functions.

14. A major feature of Wii U is that the player can continue heading in the GamePad once off the TV or change the channel. This certainly avoid family fights for control of the television. However, Nintendo says the GamePad may not be at a distance of more than 7 meters from the console in order to continue with the games. This became clear in the presentation of the console, the GamePad is a handheld, so we can not go very far to keep playing.

15. Nintendo has not offered much information about the Wii Internet Channel U as wvii, Miiverse or eShop. We do not know how it will experience in this area, so buyers of Wii U especially interested in the section on online games, will have to wait to see the first impressions in this field.

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'Resident Evil 6' for Xbox 360: analysis

'Resident Evil 6' for Xbox 360: analysis

Played and chewed it comes time to get down to writing the analysis of 'Resident Evil 6' , the intensely criticized macroproducción that Capcom decided to continue the series. Before we begin, a warning, not a bad game, but not a 'Resident Evil'.

Eye because I say that without getting into the skin of the Taliban that the saga would continue exactly as in 'Resident Evil 2', by far my favorite title in the franchise. Touch evolve, it is clear, and in the end the ideas shown in this 'Resident Evil 6' separately are not bad, the problem is to unite the whole is lacking in coherence.
Discuss this will be a conversation with their pluses and minuses, and I also would have preferred a remake of the first Resident Evil to use TPS have given us, but I recognize that if the market turns in one direction, only thing left to big companies is to stick to it. At the end to enjoy a survival horror it is best to approach other proposals indie worry less about the figures and market research.

Resident Evil 6: a set of interesting but poorly implemented

'Resident Evil 6' suffers too much of that last, the feeling of being created by the team of more than 600 people continually focused on what they do this or that game to try to adapt to their proposal: shots, coverage, fast-paced action, explosions , variety of enemies and scenarios, perks, cooperative play, Quick Time Events, flashbacks, scripted scenes ...
That's all very well, in fact if you ask us if we would like a game with all these elements contase asentiríamos head as fools, but the problem is that control a monster of so many arms is difficult, and in the end if one arm is loose and gives you a slap, everyone else eventually freed to do the same.

The slaps hurt, but more so if that gives you the friend you've shared countless hours full of joy and suffering, especially when behind Capcom is trying to do the right things to appease a public that has been spread too thinly over the recent years, and kills you when you realize that the friend actually once was 'Resident Evil'.

The stories of Resident Evil 6

Good ideas start with introducing variety to the formula including four seasons with different characters and motivations. Leon star handles the classic (if that's possible), while Chris is focused on pure action and hard and takes it to another level Sherry chases Nemesis of the third installment.

Good, very good, on paper I buy without thinking, but the problem is that in the end the differences between each other are not as we expected and some elements end up contaminating the others. For example it would look good for flying kicks Chris's hand, but squeaks too when Leon on who performs in a cemetery.
The cemetery is no place to suplex zombies, is to run from one place to another looking for dodging attacks and ammunition among the tombstones, stick to leave when logical machine guns to use. At that point the player will decide whether the campaign Chris also likes or prefers to stick to replay the survival environment of the story of Leon.

More is not always better

At last the whole becomes one of those dishes that includes all the ingredients that you like, a lot of content to start gobbling like turkeys and when you have third and you are entering a cold sweat just thinking about everything you have left ahead. It is the first 'Resident Evil' in which I am running from the zombies not afraid to die, but because I want to and the next sequence and run like crazy things can give me.

'Resident Evil 6' is a tremendously long game, and that's not counting the replay that can be if you're one of those completists who do not release the knob to have everything at 100%. But creating something so immense ultimately leads to errors such as repetition of similar situations, the puzzles are there to stop you rather than to entertain or times when you have to wait for your partner to open a door with a kick.
That last one, at least alone, is not something you reach overwhelming, mainly because the work done with the AI ​​mission partners working as well as it should. The multiplayer is a different story, and it all depends on whether you want to spend and to the next room and the other player is still hanging around the top of the map looking for ammunition in the rubble.

A fun game to control

I can not fault the control, despite the changes introduced is crazy that we had so many years asking, fast and agile to dodge and attack without having to worry about whether there is a wall covering our back. Details that at first did not come to mind as the shooting from the floor and roll to avoid attacks end up being more useful than expected, and also tremendously funny.
Playing catch him every point, though, mainly because l camera is a real bummer, hopefully, improve considerably with the promised update that should come sooner rather than later. Because of this error is difficult to point to specific situations, but as I say it is one of the aspects that prevent the collapse of the game.

Well also, for example, to increase the feeling of being overwhelmed by not paused the action to create the classic concoctions of plants. Something quite different happens to be the wave of QTE you continually come up, an addition that was his grace at the time but is beginning to get tired too.

Resident Evil 6: remarkable technical invoice

At the technical level 'Resident Evil 6' of course goes without retrieving in September, more videos and great direction by what we see with the game in action. End up being little details that ruin the whole, but if you go short of rich textures than on items that you have all the time in the foreground, such as the doors.
Touch to thank for the dubbing, which fulfills a charm and also allows us to hear the English voices. Too bad that in the end taken too seriously happen invoice history, becoming the moments of grief in a succession of gags unplanned able to bring a smile to the more scary.

I have in mind, for instance, the moment when Leon and Helena see a group of survivors through a security camera, and gives good by police to be a hero, wanting to come to their aid despite that zombies are already drooling with the feast with a few inches. Luckily the girl is smart and says he will not arrive in time. Of course you're not going to get there, what you expect.


The funny thing is that finally 'Resident Evil 6', the experiment we tried shelling their strengths and weaknesses, has worked extremely well in sales. It is then touches really wonder if those who survive are those that are made with a name and lie to sleep.

At that point, resigned, start the game and I get to enjoy what finally won me more joy, the classic mercenary mode returns to the fray taking advantage of all the good previously reported, without having to worry about telling a story or that the mechanical married together.

The result was seen coming with the latest spin-off of the franchise, it may not be the game you were expecting, but that does not necessarily have to be bad. 'Resident Evil 6' has its mistakes, especially when you try to be something not is, how hard is to understand that it really is not, is a survival horror. If Capcom forget the horror genre in favor of TPS will end with a big game in his hands in the next edition. The dilemma is whether it was hoped that the ending to this saga.

    Platforms: PS3 and Xbox 360 (version tested)
    Developer: Capcom
    Distributor: Capcom
    Released: Now Available
    Price: 69,95 euros

Resident Evil struggle to stay alive in a panorama screening-packed video game with his sixth delivery, and although what surrounds it is more spectacular than we could ever imagine, just treading water all the aspects that supposedly dominates Capcom perfectly.

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More information about Xbox 720 "Durango"

More information about Xbox 720 "Durango"

Although maybe Redmond is showing signs of concern on the fronts of Windows 8 and Surface, which does have the interest of consumers is the next generation Xbox console. The media have called Xbox 720, and have also referred to it by its codename Durango, but the fact is that Microsoft has not confirmed anything about the console yet. However, in what was the last paper publication Xbox World magazine, have focused squarely on the future console, and have even slipped some technical specifications.

    This is rumor control, here are the facts: The Xbox 360 continues to maintain an excellent pace. The console has become relatively affordable in recent months, and with some "tanks" associated as Halo 4 (300 million in sales), seven years after tomorrow meet not seem to have much weight. Moreover, the technical side is a bit more "hard" if you will, and this is where the maturity of the console and is exposing its limits. This makes the traveling players' minds a little ahead, and to the expected next generation Xbox console. The details from Redmond are practically nil. With the launch of Windows 8, Surface, Windows Phone 8 and the same Halo 4, that decision was reasonable, but now not so much. Across the pond, is another Black Friday will happen with the Xbox 360 on the shelves, and who want to buy an Xbox 720, you can not do yet.
    A "possible design" for the Xbox 720 according to the last paper edition of Xbox World - Xbox 720 A "possible design" for the Xbox 720 according to the latest issue of Xbox World paper
A "possible design" for the Xbox 720 according to the last paper edition of Xbox World - Xbox 720
    All guns are pointing to the next E3 for solid news, but people of Xbox World, in what was his last published paper, presented a detailed report on the Xbox 720. Much of the information is based on the Microsoft SDK, and what we have shared some developers. Each SDK has a quad-core processor and 8 GB of RAM, an amount that can match the RAM of the PS4, or stay halfway. Another interesting detail is that each processor core is divided into four logical cores, which somehow translates into sixteen processing threads. The rest of the specs speak Blu-ray support, input "and" output to TV, directional audio, and Kinect 2.0, which can track fingers and allow items with four people at once. Still, perhaps most important about this future console is in support of augmented reality, which probably had its own special glasses (perhaps as Google Glass?). On the pad, only said it will be "innovative", but the reviews are completed there.

    As for the look of the console have been only some interpretations, taking into account details such as process steam MG tablet used in the Microsoft Surface. At the end of the day, the truth is Redmond, but we can not leave aside this feeling that the next E3 is far in time. Reports of the Wii U (which debuted on Sunday in the United States) have been mixed so far, which increases the pressure on Microsoft and Sony to present something tangible. The problem is that we are a little less than eight months of the next E3. A lot can happen in that time ...

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