'Resident Evil 6' for Xbox 360: analysis

'Resident Evil 6' for Xbox 360: analysis

Played and chewed it comes time to get down to writing the analysis of 'Resident Evil 6' , the intensely criticized macroproducción that Capcom decided to continue the series. Before we begin, a warning, not a bad game, but not a 'Resident Evil'.

Eye because I say that without getting into the skin of the Taliban that the saga would continue exactly as in 'Resident Evil 2', by far my favorite title in the franchise. Touch evolve, it is clear, and in the end the ideas shown in this 'Resident Evil 6' separately are not bad, the problem is to unite the whole is lacking in coherence.
Discuss this will be a conversation with their pluses and minuses, and I also would have preferred a remake of the first Resident Evil to use TPS have given us, but I recognize that if the market turns in one direction, only thing left to big companies is to stick to it. At the end to enjoy a survival horror it is best to approach other proposals indie worry less about the figures and market research.

Resident Evil 6: a set of interesting but poorly implemented

'Resident Evil 6' suffers too much of that last, the feeling of being created by the team of more than 600 people continually focused on what they do this or that game to try to adapt to their proposal: shots, coverage, fast-paced action, explosions , variety of enemies and scenarios, perks, cooperative play, Quick Time Events, flashbacks, scripted scenes ...
That's all very well, in fact if you ask us if we would like a game with all these elements contase asentiríamos head as fools, but the problem is that control a monster of so many arms is difficult, and in the end if one arm is loose and gives you a slap, everyone else eventually freed to do the same.

The slaps hurt, but more so if that gives you the friend you've shared countless hours full of joy and suffering, especially when behind Capcom is trying to do the right things to appease a public that has been spread too thinly over the recent years, and kills you when you realize that the friend actually once was 'Resident Evil'.

The stories of Resident Evil 6

Good ideas start with introducing variety to the formula including four seasons with different characters and motivations. Leon star handles the classic (if that's possible), while Chris is focused on pure action and hard and takes it to another level Sherry chases Nemesis of the third installment.

Good, very good, on paper I buy without thinking, but the problem is that in the end the differences between each other are not as we expected and some elements end up contaminating the others. For example it would look good for flying kicks Chris's hand, but squeaks too when Leon on who performs in a cemetery.
The cemetery is no place to suplex zombies, is to run from one place to another looking for dodging attacks and ammunition among the tombstones, stick to leave when logical machine guns to use. At that point the player will decide whether the campaign Chris also likes or prefers to stick to replay the survival environment of the story of Leon.

More is not always better

At last the whole becomes one of those dishes that includes all the ingredients that you like, a lot of content to start gobbling like turkeys and when you have third and you are entering a cold sweat just thinking about everything you have left ahead. It is the first 'Resident Evil' in which I am running from the zombies not afraid to die, but because I want to and the next sequence and run like crazy things can give me.

'Resident Evil 6' is a tremendously long game, and that's not counting the replay that can be if you're one of those completists who do not release the knob to have everything at 100%. But creating something so immense ultimately leads to errors such as repetition of similar situations, the puzzles are there to stop you rather than to entertain or times when you have to wait for your partner to open a door with a kick.
That last one, at least alone, is not something you reach overwhelming, mainly because the work done with the AI ​​mission partners working as well as it should. The multiplayer is a different story, and it all depends on whether you want to spend and to the next room and the other player is still hanging around the top of the map looking for ammunition in the rubble.

A fun game to control

I can not fault the control, despite the changes introduced is crazy that we had so many years asking, fast and agile to dodge and attack without having to worry about whether there is a wall covering our back. Details that at first did not come to mind as the shooting from the floor and roll to avoid attacks end up being more useful than expected, and also tremendously funny.
Playing catch him every point, though, mainly because l camera is a real bummer, hopefully, improve considerably with the promised update that should come sooner rather than later. Because of this error is difficult to point to specific situations, but as I say it is one of the aspects that prevent the collapse of the game.

Well also, for example, to increase the feeling of being overwhelmed by not paused the action to create the classic concoctions of plants. Something quite different happens to be the wave of QTE you continually come up, an addition that was his grace at the time but is beginning to get tired too.

Resident Evil 6: remarkable technical invoice

At the technical level 'Resident Evil 6' of course goes without retrieving in September, more videos and great direction by what we see with the game in action. End up being little details that ruin the whole, but if you go short of rich textures than on items that you have all the time in the foreground, such as the doors.
Touch to thank for the dubbing, which fulfills a charm and also allows us to hear the English voices. Too bad that in the end taken too seriously happen invoice history, becoming the moments of grief in a succession of gags unplanned able to bring a smile to the more scary.

I have in mind, for instance, the moment when Leon and Helena see a group of survivors through a security camera, and gives good by police to be a hero, wanting to come to their aid despite that zombies are already drooling with the feast with a few inches. Luckily the girl is smart and says he will not arrive in time. Of course you're not going to get there, what you expect.

Conclusion

The funny thing is that finally 'Resident Evil 6', the experiment we tried shelling their strengths and weaknesses, has worked extremely well in sales. It is then touches really wonder if those who survive are those that are made with a name and lie to sleep.

At that point, resigned, start the game and I get to enjoy what finally won me more joy, the classic mercenary mode returns to the fray taking advantage of all the good previously reported, without having to worry about telling a story or that the mechanical married together.

The result was seen coming with the latest spin-off of the franchise, it may not be the game you were expecting, but that does not necessarily have to be bad. 'Resident Evil 6' has its mistakes, especially when you try to be something not is, how hard is to understand that it really is not, is a survival horror. If Capcom forget the horror genre in favor of TPS will end with a big game in his hands in the next edition. The dilemma is whether it was hoped that the ending to this saga.

    Platforms: PS3 and Xbox 360 (version tested)
    Developer: Capcom
    Distributor: Capcom
    Released: Now Available
    Price: 69,95 euros

Resident Evil struggle to stay alive in a panorama screening-packed video game with his sixth delivery, and although what surrounds it is more spectacular than we could ever imagine, just treading water all the aspects that supposedly dominates Capcom perfectly.

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