Mostrando entradas con la etiqueta controller. Mostrar todas las entradas
Mostrando entradas con la etiqueta controller. Mostrar todas las entradas

How to connect a controller to your Android device

How to connect a controller to your Android device

One of the major drawbacks with many gamers when playing with their smartphones is the lack of physical buttons and using virtual buttons on the touch screen to alleviate this problem, which in most cases unable to convince the user as lacking tact and custom that has the classic console commands. Not all is lost, and this aspect of smartphones and tablets has advanced more than in recent months, especially on Android, which has numerous systems to do with only a USB cable and a small configuration.

As main advantages, the use of a control knob allows more intuitive and able to watch the game without losing detail, one of the main problems of playing with virtual buttons on the screen of your device. However, the use of an external control requires the use of cables and connectors, a slight reduction of the battery or if your device does not have a very large screen, but are only minor inconveniences for those looking to play at all costs different titles that support various controls or classic console emulators can find, which will draw more out of this device. There are many types of controls and all serve their purpose, but the controls of Xbox 360 and PlayStation 3 will be the ones best serve their purpose with its two joysticks, four trigger buttons and ergonomic kind.
gamepad android 01

The first problem we see is the connection, do we have an external USB connector? Tablets like Acer Iconia A500 have that advantage and all we need to do is plug the device and play (on button configuration). If instead we have in our tablet or mobile this connector, in most cases we can use a USB On The Go, which by its modest price (about three euros) transform our traditional micro USB connector of our device in a external USB connector so you can connect the remote without problems. Many commands such as the Xbox 360 or PlayStation 3 can connect through Bluetooth technology, but the use of battery is accentuated and its installation is further complicated.

Most of the programs and games that we use and recognize the device and only have qu e "map the buttons" (as explained below), but in other cases will require some application s extra to get it, such as Sixaxis controller, which even allow us to calibrate the joysticks and pressing the buttons. We may also assign different features to make our remote support games that only use the touch screen Touch using Profiles, leading to the control and gameplay have improved visibility what happens in the game.
gamepad android 02
Once connected and recognized our command, the following will assign the buttons, known as "mapping", a process in which we will assign to each action button and, if the number of buttons allows us, add extra special options to improve the gameplay (buttons to minimize or saved game you started quickly be within our reach). Thus, each application that will allow us to external devices through the configuration assign those actions button by button. If not, and having to use any of the applications discussed above, is likely to need to do "root" in our device, otherwise not recognize the device to connect USB.

It only remains to test our configuration buttons and enjoy the games that can be found on Google Play with better gameplay, using a peripheral easy to carry and that will become our main tool for all Android games. Involves a change in the style of mobile game, little by little, is already gaining strength and most of the online games with virtual buttons and knobs control system (leaving aside the touch control) to thank, especially, the Console gamers or fans of video game peripherals, now feel at home with this type of security.

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Wii U Controller Pro version Super Nintendo, details

Wii U Controller Pro version Super Nintendo, details

After knowing the duration of the battery with which count the Pro Controller for Wii U official, today we discovered a curious command to reach Australian EB Games stores (at least for now). This is a very similar to Pro Controller for Nintendo, but manufactured by a third company and as you can see, shows some colors and shapes that are sure to arouse nostalgia apex more than one.

Wii U Pro Controller NES

This knob to control the shape of the classic Super Nintendo and the colors and corresponding buttons will go on sale after the launch of the console on 30 November by about 48 Australian dollars, about 40 euros. Following shaking retro fashion in recent years certain technological devices, the Nintendo 16 bit inspired this new command with the same features as the Pro Controller white or black official.

At the moment it is not known if the command will be marketed through other distributors in other countries, but it sure is a good demand especially for more traditional players.

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USB controller to play Angry Birds - Video, Shut up and take my money!!

USB controller to play Angry Birds - Video

If you are a fan of Angry Birds this news will surprise you, since it has created a new way to play throwing the birds.

If you complained before the mouse or you found it difficult to play Angry Birds, now have no excuse as a simulator shaped elastic sling will be able to better enjoy the game.

The hardware was programmed in Max / MSP to Arduino, a microcontroller and included 'Music and Motors' to work the way it appears in the video. 

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Will WiiU support more than one Controler or Tablet?

Will WiiU support more than one controller or tablet?

One of the most controversial aspects about WiiU was denying the possibility of interacting with the new driver to more than one concurrent user.

Some developers uncovered Nintendo guidelines about asking them to create their titles in a single tablet thinking machine.

Another debate was very different in the nature of such a limitation: do WiiU was not able to move two controllers at once? Few approved this version, preferring rather a question of economics. The cost would be prohibitive separate tablet, so the Kyoto announced that they could acquire more than associated with the console.

http://www.blogcdn.com/www.engadget.com/media/2011/06/wii-u-2011-06-07-600-26.jpg

What if I told you that Iwata and company have heard criticism from users and developers? A machine control becomes all nonsense, especially in regard to multiplayer games.

To ensure that all users can enjoy the same experience, Nintendo would be more than one tablet reconciles with his new machine. This is what one source said, with access to the latest SDK to Develop :

    Nintendo knows it needs to support at least two tablets. Currently working to make it technically possible, even if it affects the framerate of games. [..] As a developer and as a player, no matter what it costs me: Wii U should support two displays. If you are developing a set of questions is that the framerate does not bother you much exactly.

Who speaks it is a 'renowned executive' of the industry. He bases his claims on code changes detected in the SDK, which suggest support U Wii Dual Tablet. It also uncovers the RAM and processor speed U Wii are still to be determined.

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In the last hours also a Nintendo patent shows another possible solution to the mess: Touch screens fitted at the controls of Wii (Wii-compatible U) through a periscope-shaped peripheral. So the other players would Tablets miniature U Wii that complement the original.

A second option shuffle, but less likely so expensive, would be compatible with Wii 3DS U, turning the laptop on another sort of extra screen.

Anyway, for now we remain with the official version, since there is no confirmation that Wii U end supporting two tablets. At least, as we have seen, there are feasible solutions. We'll see what happens next summer, when launching the console.

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